Issue 7645
Jittery Feet on UE FBX Export
Example:
1. Create a simple idle animation on any character, locking the feet using reach Effector.
2. Zoom in on the feet in IClone and verify that they do not move.
3. Bake the reach keys.
4. Export as FBX (UE Preset)
5. Import FBX into any 3D Application
Actual Result: Feet are clearly jittery and not locked in place
Expected Result: Feet would be locked, as they appear in IClone
I have spoken with a very experienced user on the forum and he verified that he sees this as well.
Submitted byOokamiOokami
Feb 16, 2021