Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
To make "dead eyes" more life-like add an automatic pupil size animation track that reacts to scene lights + control setting for it. No oher software has such thing. When a character looks at a light source pupils go smaller and vice versa....More
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later. I've also found that...More
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder So please test those brows......More
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
I think it would be great to be able to use .ccSlider files (for example, from this pack - https://forum.reallusion.com/Topic386118.aspx or ones that created manually by the user) in the Morph Creator. Right now it is accepting only obj or iAvatar files. The current workaround for me is to...More
Description: - after unlinking an object (prop, character) its pivot coordinates are not updated to world coordinates, therefore remaining wrongly in the world with previously relative coordinates. Consequently, at relinking (ie directly link from object to another) its pivot coordinates are...More
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes. The artifact 'visibilty' depends on an interplay of; ● The *use* of, the *angle* of, and the *strength* of the KEY light....More
In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More