1661 issues found

3

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What if you were able to mute one part of the motion clip. For instance, you mute the legs part of the motion clip, so when you blend the motion clip with another motion clip (exp arms) it would give you the ability to combine the motion clips. I attached an image to make it clearer....More
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Submitted by megaoutput

3

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It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets.
Here are some examples of what is available to make crowds. Some have API potential.
http://golaem.com/ great for film resolution but Maya based...More
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Submitted by Europafilms

3

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In iclone foot/hand contact works great. Great tools are also available in Unreal but you have to add to the blueprint. It would be SUPER helpful is as part of the iclone export, you could choose whether or not to include foot and hand contact on the avatar. If you choose "yes" then the imported...More
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Submitted by kungphu

3

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I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
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Submitted by jamalpsychologist

3

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We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time. I'm not referring to just the iTree props. I mean allow us to import a prop and set different mesh transitions to reduce GPU load. Then allow us to disable the transitions...More
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Submitted by FallenNInja

3

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I really like iCLone but I find I'm spending most of my time fighting the camera. Why can't you just have standard industry camera controls (alt+LMB to rotate etc)??
Not only this, but when rotating the camera, it sometimes rotates around arbitrary points/ or the world center even with nothing...More
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Submitted by simon_20140205222146880

3

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Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
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Submitted by 4u2ges

3

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My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
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Submitted by SagaStudios

3

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I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
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Submitted by Ascensi

3

Votes
Active
Problem: iClone 7 makes editing visemes needlessly difficult to edit and causes the user to make errors.
There is a misleading cue in iC7, when a viseme is selected you make a logical assumption that clicking on a viseme on the lips editor will cause the highlighted viseme to change but it...More
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Bug
Submitted by Dragonskunk
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