I would love it to have the following Iclone improvements, focused on animation. - Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again. -To be able to improve the animations with the physics (only if the user needs...More
It would be great if we could look at references of what each expression is supposed to look like. Refer to the picture for example, what is "left mouth narrow"? What is it supposed to look like?...More
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets. Here are some examples of what is available to make crowds. Some have API potential. http://golaem.com/ great for film resolution but Maya based...More
It would be awesome if the camera could freely roam around first person style like in unreal engine. The camera fly thru plugin is close, but it doesn't work on preview cameras....More
This seems like an easy fix, but one thing that bugs the hell out of me with the pose manager plugin is that it sets a keyframe on the second frame of the clip. It's so annoying because it seems unneccessary. A pose should just be one keyframe on a one keyframe clip. Every time you edit a pose...More
What kind of trainning you trying to offer? What kind of logics you intend to give us? I can't understand the way you think we must go through with the backsound in tutorials....More
Hello. Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More
I also mentioned before that please take action against hackers who are spreading Cracked iClone to public free of cost, but no action was taken. Here I want to mention these guys who are not only giving iClone 7.9, but also giving CC3.4, Headshot Plugin and 3DXchange. You may open these links...More
In iclone foot/hand contact works great. Great tools are also available in Unreal but you have to add to the blueprint. It would be SUPER helpful is as part of the iclone export, you could choose whether or not to include foot and hand contact on the avatar. If you choose "yes" then the imported...More
Could you please make it possible to have a remote kinect send data from one laptop (without iClone) to a networked PC with iClone? I know you can do it because you already do it with the LiveFace app on the iPhone. All the data can be stored in JSon and streamed over the network. I've seen...More