Currently, in order to send an entire motion from the timeline to 3DXchange or to Add to the various libraries, one must drag the cursor across the Collect Clip section to highlight the desired frame range, then right click and select "Add motion to 3Dxchange" etc... It seems this method was...More
Hello I saw that the Avatar toolkit its not working with the latest versions of iClone Do you plan to release an updated version? Or implement it on iClone 8?...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
Hey RL-Team what about the Idea to AUTOSAVE and VERSIONING iProjects in Iclone. Often we work on a project and many many modifications are made but with each save (STRG+S) we overwrite the actual version. Yes, we can do it under "SAVE AS" and type a number like xxx.iproject_V_001,xxx.iproject...More
When we applied the diffuse map onto a surface, and if the surface is larger than the map, stretching occurred. This can be corrected to certain extent by the tiling function in UV setting. However, when the surface is really very large, defects could be found. In Sketchup, there is a function...More
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards. With that being said, do you think you all...More
Hello, I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
Hello, Reposting from the forum at Peter's suggestion. Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More