Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
I have an iclone project ive been working on for some time. suddenly it has started to crash the software on load, with the status bar coming close to 90% before the whole software suddenly shuts down....More
Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
Step 1: Attempt to start iClone with three monitors configured for extending desktop to all three displays Result: 3 out 4 attempts the application will freeze and I must use task manager to end the process. 1 out of 4 times it will open correctly and I can user the application. This only...More
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More