When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3. When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette . Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone. Reason - Iclone is where you create...More
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
using the modify panel way loads crazytalk that needs conversion to be returned back via cc2 then cc3 then cc3+ a lot of steps headshot will do away with using current panel change.crazytalk seems more cartoon animator than iclone with advent of head shot and cc3+ workspace...More
I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange. when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change! if...More
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone 2. Click transfer and then wait, errors and errros will be popping in command line 3. Later i get the above exception as mentioned in summary....More
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin. According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion. https://manual.reallusion.com/iClone...More
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees. I understand this is a new bug that arrived with 7.81...More