Having this tool stackable would be conceptually the same as photoshop editing with layers.. HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
With GI activated. If you have an object with a material that has a opacity map placed behind a non-transparent object and put a transparent object in front of this with opacity set<30, then the opacity map of the object at the back is visible in the translucent object at the front. The solid...More
I still have problems rendering hair I create using DAZ hair, but, is not so noticeable in animation. Attached rendered DAZ hair. There is a line that goes across the rendered image. I have tried it in various render formats (png, jpg) and different resolutions, but, all the same....More
Hey Icloners as we cruised the internet we found this impressive and promising NEW piece of software. More Information please find under both Links. It is really amazing....More
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline! Actually, we can change the size of a character, but it's not possible to do it while an animation. It's something important for many reasons! Recently...More
The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More