Referring to Can(RL)'s post https://forum.reallusion.com/FindPost402799.aspx Virtual Human Textures appearing in Iray material list with default of MDL "Auto 1.0" may need to be reset to "Auto 1.1" in order for them to be displayed correctly....More
When more that one tree of the same kind is added to the scene, the resulted export size of those trees becomes squared Example: One Azalea tree is added to the scene - the export scene file size is 22 Kb (slide 1) and number of vertices for the tree is 414 (slide 2)...More
This is similar to #4129 (https://www.reallusion.com/FeedBackTracker/Issue/Iray-Preview-window-does-not-free-up-VRAM-when-closed-consumes-more-every-time-it-is-opened ), which is marked as Released. The issue is that after an Iray export (Save MI File) has completed, the VRAM is not released...More
I loaded a custom project in to iClone 7 Beta 7 without any issues, when I tried to preview using the Iray renderer iClone crashed. In the link below are the Project file, Crash Dump and iClone Temp folder files. https://www.dropbox.com/s/fv1gu8pkpape4yq/Beta%207%20crash.zip?dl=0...More
The Settings.ini file is meant to be able to change certain render parameters after export. However, this file is ignored by the renderer. To test this, do the following: 1. Export a few frames of a scene with, for example, # of iterations = 150 and export resolution at 1280x720. Export option...More
Generally trees and grass (I did not test the grass at this time) are very expensive when it comes to Exporting a scene. If it is not optimized further by RL devs, then it would be hard to export a scene with a lot of greens. NOV 29 release had a problem with skipped scene frames partially...More
I find the wording on the "Restore" option to be too vague, and I find myself uncertain if I will be clicking the correct button. Since the user may have HOURS of render time invested in the crashed render, he will want to be VERY CERTAIN that he does not accidentally erase the previous results...More
Please see attached screenshots. 1. Rendered with DEC 20 Background Renderer 2. Rendered with JAN 18 Standalone Renderer (same render would apply to Jan 9 release)...More
This is a SERIOUS, but "inconsistent" bug. Sadly, I do not have good instructions yet for exactly how to reproduce it. However, it has happened several times to me, and for more than one person, too. THE SITUATION:...More
A default Shadow Catcher is a good example. Looks like a glow map was part of it at some point during development. And it would emit with grayed out value. See the screenshot....More