According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual). I was unsuccessful in reproducing the effect by just editing export .mi files. Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting. I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
This behavior might affect the ability to tweak an mdl material and test it on the fly. An advanced user may be willing to frequently adjust parameters and settings within the given .mdl material source code and test the result. However, iClone would never refresh the material after the...More
THE PROBLEM: If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More
Please see Slide 1 for proposed draft of Background Renderer (BR) interface End user should be able to execute a single .mi file in the batch and render the whole or partial list of frames. Frames range...More
At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
Sometimes the wrong texture images get applied to part of a prop. CROSS-REFERENCE ISSUE #5237: https://www.reallusion.com/FeedBackTracker/Issue/Wrong-shaders-assignment-in-mi-export-files-on-complex-props...More
There is an attribute iray_nominal_luminance which directly relates to Firefly Filter. Firefly Filter is enabled by default according to the scene options in .mi export. Here is what NVIDIA says:...More