Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Note this is a - feature request ! 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground In essence the hips should stop any added translation / rotation when the feet hit's...More
Add option to save "Pose offset" in to Motion and MotionPlus - files This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
The bone edit mode, within the edit motion layer tool, no longer works when I select the bones from the viewport since the update. I was able to do so in iClone7.7 with no issues. The FK mode works fine, but the IK mode does not. It makes selecting and editing the extended bones easier....More
After having a breakthrough with visual effects I realized that Reallusion could expand on this allowing people to make and sell their own projections animated and stills already set up in the point lights. This is my example https://youtu.be/B9o8pHr-fsk Many things could be created and...More
Since recent major updates to iClone 7 and Character Creator, the Avavtar Puppet Controller is not functioning in record mode. It will do everything it is supposed to do until you hit record button and want to move your character with a moving record timeline. Once you hit record it just freezes...More
It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
Since updating to iClone 7.8 the Avatar / puppet controller now sits inside the scene window with the avatar and assets where it works - very badly. If I click the maximise button ie then vacates the scene window and I can drag and drop it where I want, but it is no longer attached to the avatar...More
I noticed that when I drag in animal characters, basically props with bones, the latest iclone is messed up in that it doesn't seem to pop up an edit motion layer panel like it does for human avatars. I noticed that if I click 'Bone Edit Mode' on for human characters I will then be able to...More
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip) The thing is when I export it directly from...More