292 issues found

2

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
  •  0
  •  725
Submitted by anders_187857

0

Votes
Not a Bug
Animations imported via right click in timeline is partly locked for editing.
Right clicking this clip after import and all normal features are grayed out and inaccessible!?...More
  •  2
  •  719
Submitted by anders_187857

0

Votes
Active
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
  •  0
  •  669
Submitted by anders_187857

0

Votes
Active
Animation preview on selected character in scene when hovering animations in library, that would be really nice!...More
  •  0
  •  662
Submitted by anders_187857

0

Votes
Released
Step to reproduce issue:
1. Start up iClone 7.81
2. Load an 'Avatar' (custom or default template, anything would work)...More
  •  0
  •  718
Submitted by hm7063

0

Votes
Active
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin.
According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion.
https://manual.reallusion.com/iClone...More
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  •  849
Submitted by hm7063

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
  •  0
  •  802
Submitted by dh93

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
  •  0
  •  920
Submitted by anders_187857

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
  •  0
  •  825
Submitted by Ascensi

0

Votes
Active
I'd really like to be able to animate the displacement channel but only have specific areas be influenced.
For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model.
This concept could be good...More
  •  0
  •  684
Submitted by Ascensi
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