Exporting FBX with Unreal preset always sync root and hip motion?
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin. According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion. https://manual.reallusion.com/iClone_7/ENU/Content/iClone_7/7.6/28_FBX/Resetting_Motion_Root.htm So I thought that the root could be fixed at the origin if "Reset Motion Root" is unchecked, but it is NOT fixed. It always sync root and hip motion whether the option is checked or not.
Is there any ways to fix the root node when exporting FBX for Unreal?