577 issues found

0

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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  •  804
Submitted by Dream Think Lab

4

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Today (07/02/2021) the new easy to use particle generator from Particle Illusion is free.
The new release generate 3D particles. Could you develop a plugin to import those particles?
Like after effect , Da vinci , Nuke ,etc......More
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  •  719
Submitted by mtakerkart

0

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While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings.
Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
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  •  580
Submitted by 4u2ges

0

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The ability to move vertices (with a soft selection too) in morph creator
so we dont need to export and reimport it again
or if we do that on iclone...More
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  •  592
Submitted by ahingel

2

Votes
Assigned
We need the option of a Toon shader material so we can apply it (with or without outlines too) on any object we like.
The existing settings affect everything so you cant take off the outlines of an object.
Please please we need this...More
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Submitted by ahingel

0

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Would be great if we can create/apply a fresnel material on a mesh.
It works similar as a toon shader....More
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  •  647
Submitted by ahingel

2

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Active
Are there any plans for a deep motion plugin? I’d be great to create motion capture from mp4 video files as seen on deep motion. I believe It would save people a bunch of time/money and would be a great platform seller....More
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Submitted by h20thunder69

3

Votes
Active
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time. I'm not referring to just the iTree props. I mean allow us to import a prop and set different mesh transitions to reduce GPU load. Then allow us to disable the transitions...More
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  •  675
Submitted by FallenNInja

0

Votes
Closed
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time....More
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  •  675
Submitted by FallenNInja

0

Votes
Active
Please add a function to sync what bone is selected in the viewport to the correct curve in the curve editor or sync what keys are selected in the timeline so you never have to guess or search for it and also so you can be sure it's the same keys you are working on
Having to select the bone...More
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  •  680
Submitted by doubblesixx
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