When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works well as I can update the avatar's animations without breaking everything.
Would it be possible to add the bone prefix option to iClone? Or better yet, just have a tick box that automatically adds the avatar's name to the bones so everything stays correctly mapped and easily updatable.
My workflow is... Character Creator > iClone > 3dsMax