Issue 6026
Make better control for animating rigged props
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should have variable control points.
Please see a short Blender demonstration to understand how it should work:
https://youtu.be/QJEThkDE4n0
Submitted by4u2ges
Jun 1, 2019