Votes
3
Product:
iClone 7
Version:
7.41
Status:
Active
Issue 6026
Make better control for animating rigged props
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should have variable control points.

Please see a short Blender demonstration to understand how it should work:

https://youtu.be/QJEThkDE4n0
OS: Windows 10
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Submitted by4u2ges Jun 1, 2019
1
COMMENTS (3)
4u2ges Jun 16, 2019
Oh yeah, that too of course...
ahingel Jun 8, 2019
They just need to fix first the IK for props because that still doesnt work :(
Delerna Jun 1, 2019
I can't say how Reallusion should do this. I have watched 4u2ges demo in Blender for animating the models of a prop and it is definitely better than the way it works in iClone.
I enjoy animating characters in iClone and I wish using bones in props worked more like that. I am joining this request because I would definitely like to see using bones in props for animation them to work better than they do now...….PLEASE
1