Issue 8028
Set Reach Targets By color selection -Raycast Detection -Colors could be painted on a surface and align with the mesh normals on or alternate prop or character
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets for foot placement extremely time consuming and realized a likely quicker approach.
1. The user should be able to use a existing terrain or model to and switch it to paint mode with the iClone Painter. The terrain, character or object becomes white to be a fresh canvas to work on.
2. The user can paint many colors which could be assigned to different objects or characters. For example, the user paints footsteps or imports a transparent png with footsteps of a particular color. Ideally a spline path tool could be drawn out to create footsteps which could be procedural ie; foot distance width and length between points on the spline.
3.Once created, the person, object or terrain shows the white texture with the colors. When a character's bones are selected and reach target tool is activated, select the color using the eye dropper tool to select a color on the texture assigned to the terrain, object or character.
4. Each foot can be assigned a different color, or like the foot reach spline tool, the foot print colors are unique for each foot.
Submitted byAscensi
Jul 27, 2021