1660 issues found

2

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Haven't had this problem in a long time, but since I recently updated IC7 it is crashing constantly. I updated my nvidia driver to the latest which is 411.7 for a GeForce GTX 980 before updating IC7. Yesterday I attempted a recovery of the project after the crash and that failed to load (not...More
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Bug
Submitted by TopOneTone

2

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I rarely complain about set up but this is making me pull my hair out. Usually when I animate the curve editor goes below the timeline and snaps to it and remains there and scrolls with it. I can't do this with iclone its making me crazy i am constantly dragging the timeline around the screen...More
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Submitted by urbanlamb

2

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I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
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Submitted by StreamingTrout

2

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Assigned
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left.
See forum thread for video: https://forum.reallusion...More
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Bug
Submitted by 4u2ges

2

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currently everything are awesome in iclone ... popcorn FX , Curve editor , Motion Live and etc ....
But it would be great if makes iclone to run and load faster ...
hope to see this in 7.3 :]...More
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Submitted by davood.kharmanzar

2

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To move the actor's root in sync with the movement.
For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor.
https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
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Submitted by dogged2003

2

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Assigned
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally.
This is an issue when exporting animation clips to other programs, or when saving...More
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Submitted by alexesquer

2

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It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor.
This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
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Submitted by GOETZIWOOD STUDIOS

2

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I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it.
I thought it would work with Indigo...More
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Submitted by Ascensi

2

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When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang