1661 issues found

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
  •  2
  •  1368
Submitted by jorgeferherrero

2

Votes
Active
I came to iclone 7 from 4 and director mode was gone along with any game creation mode as far as I know. WHY? We want it back. If you won't give it back then do this for us. Give us a true control for movement via the standard wsadqe keys with shortcuts. I will explain. I feel like I should...More
  •  0
  •  1339
Submitted by True Vision

2

Votes
Assigned
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both.
Issue one:
- When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
  •  3
  •  1524
Submitted by chrispark7

2

Votes
Active
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
  •  0
  •  1456
Submitted by Inkubo

2

Votes
Active
I know Reallusion plans to improve the particle system in iClone.
Would be perfect if any of NIVIDA FSX could be implemented.
https://www.youtube.com/watch?v=XGLAC69J-BM...More
  •  0
  •  1246
Submitted by brand468

2

Votes
Active
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
  •  0
  •  1348
Submitted by SeanMac

1

Votes
Active
I was working on my project and it crashed with this message "Instruction at Referenced Memory Could Not Be Read" When I reopened it, it said I have an unsaved project and I restored it, yet it was giving that message again "Instruction at Referenced Memory Could Not Be Read" Now every time...More
  •  2
  •  446
Submitted by maicouavue

1

Votes
Active
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
  •  1
  •  1088
Submitted by chrispnpro

1

Votes
Active
Add option to make the character mesh as collision shape...More
  •  0
  •  610
Submitted by tamer.abdelbaky

1

Votes
Active
Dear support team ...
it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ...
its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
  •  0
  •  511
Submitted by davood.kharmanzar