Curve Editor: IK editing instead of FK for avatars
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation + rotation curves for IK hands and a Y rotation curve for the upperarm to orient the elbow. Same suggestion for the legs, with IK foot translation and rotation curves and thigh Y rotation curve for the knee.