178 issues found

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There is an attribute in Iray .mi files:
attribute integer "iray_degrain_filtering" 1
It set to 1 by default. I suppose it enables degrain filtering. But in a way it does interfere with Denoiser operation in very ugly way....More
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Submitted by 4u2ges Sep 4, 2018

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Everything anti-alias as it should except for Glow.
An object on an angle set to glow its edge has no smoothing....More
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Submitted by Dragonskunk Jul 6, 2018

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The current mode of rendering using the stereo anaglyph produces renders completely turned green. The beautiful colors and lighting we use Iclone for are ruined. Many other applications can produce a full color anaglyph maintaining (within reason) the colors produced by the original render...More
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Submitted by primeuser Jun 5, 2018

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If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
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Submitted by Matt GH May 3, 2018

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On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.
CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge....More
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Submitted by Matt GH Apr 14, 2018

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there is no eye texture mapping on the Victoria 8 fbx to iclone 7...More
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Submitted by armetral_18 Apr 2, 2018

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When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
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Submitted by Matt GH Feb 19, 2018

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After upgrading from 7.1 to 7.2 iClone now runs at 1080p resolution even on a 4K monitor.
The application looks magnified and upscaled, resulting in a stretched and blurred interface.
Previous versions were fine....More
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Submitted by Matt GH Feb 19, 2018

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I would like to see 180 degree VR implemented within iClone, as supported by the Google 180 VR format.
My main issue with 360 degree panoramic VR video/animation is that it's difficult to tell a narrative,as the
viewer may be looking the opposite direction while something important is happening...More
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Submitted by borgman Feb 16, 2018

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Hi,
That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements.
And,...More
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Submitted by jjmantello Feb 16, 2018