When an rlMotion is imported with "Animation -> Motion Setting Options -> Reset Motion Root" enabled, the imported animation is slightly offset on the Y-axis. To reproduce: 1. Enable Animation -> Motion Setting Options -> Reset Motion Root 2. Load a character and create a simple motion clip...More
If it serves a purpose to have the Object Related Track turn off by itself, can you at least let me have the option to not have it turn off automatically? I had to make undos thousands of times just because I'm editing the wrong track because the Object Related Track decides to turn itself...More
I noticed that when I drag in animal characters, basically props with bones, the latest iclone is messed up in that it doesn't seem to pop up an edit motion layer panel like it does for human avatars. I noticed that if I click 'Bone Edit Mode' on for human characters I will then be able to...More
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
This software is almost unusable due to the lack of scaling ability in the GUI. Even set at the largest font size, the interface is barely readable. Please add functionality to allow more adjustment to this so that I can actually use Reallusion products again....More
version 7.41.2525 I'm getting no spring results for some reason. Whether in CC3 characters or my own simple props. BOTH work great in 3Dxchange but not in iClone....More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More