1660 issues found

2

Votes
Active
Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera
That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More
  •  0
  •  693
Submitted by Eddy's

0

Votes
Assigned
I can't seem to get past the "Transfer Files" step with the iClone 7.9 version. The file in question is nothing special, just a CC3+ character. After hitting the transfer button the normal command line window does its thing, then after about a minuet or so the screen locks up, I get the win10...More
  •  4
  •  690
Submitted by 7imprice

0

Votes
Released
Hello,
I have recently bought Nvidia 3090 card but it is not used when rendering by iClone.
Has anybody got any solution for it? Older card works perfectly and when both are installed only the old one is used....More
  •  1
  •  689
Bug
Submitted by _RESERVED_2_456103

4

Votes
Active
Hello,
Reposting from the forum at Peter's suggestion.
Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
  •  0
  •  689
Submitted by planetstardragon

0

Votes
Active
It would be very handy if you could modify the cloth layer order for certain cloth pieces in iclone without having to go back into character creator every time. Maybe throw it in the "conform" menu of iclone....More
  •  0
  •  688
Submitted by davidmaximo

2

Votes
Assigned
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes.
The artifact 'visibilty' depends on an interplay of;
● The *use* of, the *angle* of, and the *strength* of the KEY light....More
  •  3
  •  685
Submitted by sonic7

0

Votes
Released
Every wave strength is grayed out except Deep Flow, even after I have uninstalled it twice....More
  •  0
  •  685
Submitted by Sunrise765

0

Votes
Assigned
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
  •  2
  •  685
Submitted by giancarlo.sevilla2805

0

Votes
Released
Idem as issue 7087.
Displacement channel is only taken into account for Power 200 Substances.
Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
  •  0
  •  685
Bug
Submitted by BGe

0

Votes
Assigned
Took standard CC3+ character from iclone to unreal engine with Live Link transfer. Tried packaging Unreal for IOS. When building the shaders it failed to compile the STD_SKIN_HEAD_PBR_HQ_INST material for SF_METAL. Now all characters just have grey faces....More
  •  0
  •  685
Submitted by kent_310387