Live link plugin no longer pushing animation through to Unreal Metahuman characters. To Recreate the issue Create Metahuman with all relevant components and blueprint setup....More
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
After creating a 360 video in iClone for use as a IBL source, iClone says "Usage of video footage for IBL can cause loss of reflection details in PBR projects with highly reflective metallic surfaces." Then iClone erases all IBL reflections from the scene....More