1660 issues found

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
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Submitted by HooDooPhonix

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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Submitted by psnehota

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
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Submitted by nvanniekerk

0

Votes
Active
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

0

Votes
Not Reproducible
1. launch iclone 7
2. open project
3. start rendering with iray...More
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Submitted by Schnappschnulli

0

Votes
Active
The people from support suggested I send this to you.
https://www.dropbox.com/s/eujj1vgzyn7rm64/Screen.mp4?dl=0...More
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Submitted by bobu2357

0

Votes
Active
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

0

Votes
Not Reproducible
i purchased CC3 pipeline and Iclone 7 but it wont open. i have attach a screenshot.whats your advice.thanks...More
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Submitted by Lemfrancia

0

Votes
Closed
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
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  •  735
Submitted by cinemyscope

0

Votes
Not a Bug
After creating a 360 video in iClone for use as a IBL source, iClone says "Usage of video footage for IBL can cause loss of reflection details in PBR projects with highly reflective metallic surfaces."
Then iClone erases all IBL reflections from the scene....More
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Submitted by jasonjbrown