Importing an rlMotion with "Reset Motion Root" results in slight offset of imported motion along the Y-axis
When an rlMotion is imported with "Animation -> Motion Setting Options -> Reset Motion Root" enabled, the imported animation is slightly offset on the Y-axis. To reproduce:
1. Enable Animation -> Motion Setting Options -> Reset Motion Root 2. Load a character and create a simple motion clip (e.g., a character squatting to the floor then standing back up). 3. Right-click the motion clip and choose "Save Clip" to export as an rlMotion. 4. Delete the motion clip from the timeline, then drag and drop the rlMotion file onto your character.
If you pay close attention to the feet, you will see that your character is abruptly offset slightly along the Y-axis.