With all the great improvements in iClone 6, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an experimental mirror that was never fully developed. The most flexible solution would probably...More
Please give us support for 3D Mice. It is Agonizing to have to use alt and the mouse button to move around in a scene, especially when you are zooming in and out. My finger is about to fall off with how many times you have to move the scroll wheel to move short distances. I have used a 3D mouse...More
It is VERY bothersome to be in the middle of the timeline and having to change something, just to have to go and erase the keyframe you accidentally created from doing that. EXAMPLE: You are testing out an animation and using a scene camera. You need to take a look at something in the middle...More
There is a fatal mismatch between indigo and iClone6 in terms of Graphics card support. iClone6 leans towards NVIDIA, whereas indigo leans towards AMD. This guarantees "functional incompatibility" over the long term even with new releases of indigo, leaving iclone users frustrated and disappointed...More
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
Something similar to the auto blinking. Toggle on/off chest movement to simulate the character breathing. Perhaps abilities to modify for heavy breathing, out of breath, etc. Just an idea......More
To really enhance the VR effect of iclone 360 you need to be able to do steroscopic displays. Iclone 6 already does Top /botton stereoscopic video just not for 360. Admitedly doing it for 360 is very different that just straight video, but I know other rendering environments do it (unreal)...More
When trying to position props, such as placing a teacup on a table or putting an object in an avatar's hand, I need to reorient my view multiple times. I need to view it from the front, top, and side because viewing from one angle does not tell you the whole story. It would be SO helpful...More
I would like to suggest that Iclone implements some type of strand based hair system instead of what it relies on now. In my opinion, Geometry based hair is really not very impressive and with the advancements in technology like Nvidia Hairworks, I really think it's time to try implementing...More
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning. A simple, continuous, relatively easy to implement solution for a fundamental...More