I have the oculus so it is mandatory we have stereo 360 renderings for that system. Next level
Of course, it is a mandatory: all the next 3D 360° videos will be done with stereo. Otherwise, add a function to send the whole scene in Unity3D or Unreal to render it (maybe with alambic or a big fbx????).
Yes stereoscopic 360 for VR.
Yes please.
Yes please.