Iclone really needs to be able to do Stereoscopic (Top/bottom) 360
To really enhance the VR effect of iclone 360 you need to be able to do steroscopic displays. Iclone 6 already does Top /botton stereoscopic video just not for 360. Admitedly doing it for 360 is very different that just straight video, but I know other rendering environments do it (unreal) so it should be doable
I have the oculus so it is mandatory we have stereo 360 renderings for that system. Next level
magnoliaPower
Of course, it is a mandatory: all the next 3D 360° videos will be done with stereo.
Otherwise, add a function to send the whole scene in Unity3D or Unreal to render it (maybe with alambic or a big fbx????).