In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
I have studied a couple tutorials and the iClone help manual. The manual says “The value of the camera lens for Panorama Videos is strict. Therefore, you are not allowed to customize this value when the Exporting Panorama feature is turned on.” Both tutorials I looked at showed frame size...More
Hi, I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion". The only...More
I have purchase a 3D SpaceNavigator mouse from 3Dconnexion: http://www.3dconnexion.com/products/spacemouse/spacenavigator.html When I bought it, I knew it worked with Cinema 4D, Blender, 3D Max, and even Google Maps Ground View, among many other applications. I thought it would be a great...More
Hi I have just bought a copy of the new iClone 6 and Character creator. I tested it thoroughly but in my haste to learn a new seemingly amazing software i didnt notice that it wasnt possible to scale any of my characters heights unless i shelled out another $69 for the essentials morphing pack...More
There is already a suggestion regarding full scene export to FBX/Alembic to support Maya and 3ds Max, however I would like to add a request just to be able to export alembic animation. This would allow for better integration with Hitfilm which I think is a great partner product for iclone...More
I find Maya's method of scene navigation ZOOM, PAN, ROTATE to be a very natural approach. When I go to IC it becomes frustrating to move around the scene. Especially in large environments. Would it not be possible to have a preferences option that says something to the effect "Work like Maya...More
I do a lot of modelling in Maya and use IC6 for animation for visual augmentation. Thus for my future plans in Virtual Reality I have to learn Unity and such to create walkthroughs etc. with interaction. With the onset of VR being a big one, I really do think iClone would be an ideal system...More
This is a simple zoom to the position of the pointer on the view screen. SketchUp uses this and it is very efficient and intuitive. It would help eliminate the usual zoom, move, zoom, move sequence. This would apply to ANY software that uses zoom....More
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More