507 issues found

1

Votes
Not Reproducible
as you can see from the pic I enclosed. using G2, or G3 clone cloth gives these results since the 6.53 patch.
which this means for me now, is that iclone is useless at this point. since projects I'm working on require the use of these characters. request a fix please. since it's your latest...More
  •  8
  •  5113
Bug
Submitted by mr_vidius Nov 20, 2016

1

Votes
Active
Hi there, My Name is Ari, and I'm a game developer,
I'm using reallusion products such as iclone, 3dxchange,
Iclone is a great software...More
  •  0
  •  2643
Submitted by ARE.HAWLERE Nov 8, 2016

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
  •  0
  •  2907
Submitted by Dragonskunk Oct 5, 2016

1

Votes
Active
Currently, users can only adjust shadows for ALL lights in the scene, not for each light individually.
If each light in a scene had its own unique Shadow Settings, this would allow for greater visual control. Example: a car or street light could cast harsh shadows (i.e., no blur) while other...More
  •  3
  •  2771
Submitted by Artman009 Jul 28, 2016

1

Votes
Active
When I saw a review and video of your product, it was geared toward animation and making it simple to animate characters, but also this software can create SCENES that we can record on videos. That motivated me to buy IClone Pro...
But, after buying IClone 6.5 Pro, I've found out that I can...More
  •  4
  •  2644
Submitted by christian_62 Jul 23, 2016

1

Votes
Hold
The Iclone Plugin to Indigo is still crashing.
Meaning Iclone crashes not Indigo.
This is how you produce the error for yourself :...More
  •  10
  •  5973
Submitted by sbaerman Jul 14, 2016

1

Votes
Not Reproducible
Exrended Bones Edit Pane is no longer moveable...More
  •  3
  •  2500
Bug
Submitted by kplatt Jul 8, 2016

1

Votes
Active
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces.
I think those same features would be very helpful for much smaller terrains. If we could scale...More
  •  0
  •  2475
Submitted by Rampa Jun 20, 2016
1 ... 5678 9 10111213 ... 51