IClone character animation needs more pose-to-pose options and key-based fine-tuning. For that to happen 1. The currently select-able bones need the rest of BASIC transform options....More
At the moment users are forced to define the content folder paths during installation. If at some time it is necessary to move these folders to another drive then the user has only 2 options - uninstall the software and reinstall it using the new location. Or, worse still, edit the entries...More
Now that RL is enhancing iClone Animation engine (as confirmed in feedback tracker & very exciting too!), I would like to request that they consider a true motion blur feature or plugin whose effect would be at PERCEIVED as being local level (individual or key items - not global blur) and...More
I very would like, to get real water waves and flowing rivers, where I can choose the high and the direction of waves. I have played around a little bit with amazon's Lumberyard, where the water is really nice - here a little example: https://www.youtube.com/watch?v=3CIsl8ZONgo Have a nice...More
To have the possibility to add multiple water elements, and also be able to mark the center position of each one. This helps to create lakes, ponds, channels at different elevations (e.g. in a mountain scene) without having the highest water flooding everything around....More
INTRODUCTION: This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports. I have written about this numerous times in the forum, such as in this thread:...More
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
Currently iClone appears to be hard-coded to use the CPU for PhysX, even if you have an Nvidia card. Whether this is a bug, a simple oversight, or a deeper shortcoming, it should be fixed. It would be a tremendous performance improvement (that your marketing team could boast about) to support...More
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport. It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it. I suggest...More