The link to Auto Setup 1.2 downloads the 1.11 setup exe Someone apparently copy pasted the old entry without changing out the link. I recorded the issue in this quick video:...More
Greetings. When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions). To fix this issue I have to use two...More
Currently to get a good realistic face we need to use CC3 body with Metahuman face. I have a suggestion that kindly in the next version of Character Creator improve the quality of characters that we don't need to attach Metahuman face. Thanks...More
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
When exporting a character assembled from SmartGallery with settings Unreal and MergedMesh Material 1024 resolution, the program becomes unresponsive, waited over 5 minutes....More
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More
I’ve reinstalled five times cc3 either hangs on load or freezes loading a project at 0 percent. Nothing is working where can I download an older working version?...More