1077 issues found

3

Votes
Assigned
I started with the overweight character then the CC3_Base Male and then tried various morphs. In my particular character I had to make him super large so I set full body scale to 450. There is a size difference already seen on the left foot... When I try to make both feet resized larger it...More
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Submitted by Ascensi

4

Votes
Hold
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
  •  3
  •  4241
Submitted by joseph.dalessandro

0

Votes
Active
It would be nice add options on the skinning/mesh, depening on the use of a CC1/3 M/F character, instead of having to add it as a separate piece of clothing....More
  •  0
  •  922
Submitted by cocokins

0

Votes
Assigned
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
  •  0
  •  967
Bug
Submitted by cocokins

0

Votes
Closed
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R.
Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed.
However, possible that pivot point is incorrect, leading to the pop -out?...More
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Submitted by TonyDPrime

0

Votes
Not a Bug
export from lod has missplaced texture maps in blender.on just about every export. I just export as instructed in the videos....More
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Submitted by danielswright2311_182877

0

Votes
Not a Bug
It appears that the entire "Essential Clothing Pack" textures come with fake shadows, between the legs. Shadows baked on the original cloths textures. This not only looks fake, it looks like the characters are wearing dirty cloths.
Please update this pack with textures, with no shadows....More
  •  0
  •  1091
Submitted by unit23

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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  •  1003
Submitted by Postfrosch

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
  •  1
  •  1207
Submitted by unit23

0

Votes
Active
Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
  •  0
  •  1019
Submitted by TonyDPrime