designers that work at lightening fast speed, need a new facial system, to simplify the process of creating different kinds of extremely realistic heads (face, neck, ears, hair etc) for non human characters, for example, cyclops giants as seen in Sinbad movies, scary ugly monsters, trolls as...More
I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2. Finally I have found a cloth name which had a white space at the end. To replicate:...More
I just purchased Magda 3D realistic head scan and her morph is not working. I followed the tutorial and dragged her head onto the base character and hit OK in the pop up with everything checked, the head is now the base male/female head with low quality textures. As you can see the attached...More
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More