Import the character for Daz G8 Into CharacterCreator3.4 by Transformer(Both CC3+ and CC3 have been tried), Character's Eyelash cannot followower Eyelip well when Eyes Close. "Correct Eyeblink" connot fix this isuss....More
Hello, Following the release of the Smart-Hair content (Prime Hairstyles + Hair builder) I'm really disappointed in the quantity of men hairstyles. Obviously there are more possibilities with women, but still the ratio is extremely low in terms of what is available for men characters....More
See attached screenshot. CC3 crashed when I tried to set input image to none (ie I did not want to use a normal map) This has been happening regularly for the least week or so....More
Hello! I ran in unreal and found strange problems. The character's mouth can move and the head can rotate, but there is no facial expression. The eyes rotate with the head, not according to the real eyes....More
Hello. I have a major problem when using any kind of animation that involves with shoulder and arm movements. Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
this item says it cost nothing, but It gives me the character creator water mark and wont let me send it to iClone. Please help. I attached my screen shot so you can see what I'm talking about....More
When I say this, I'm talking about quadrupeds, birds and snakes. Right now, we don't have any of them and there are times when a generically animated animal isn't sufficient. I believe that Character Creator should apply it's benefits to non human characters as well. Give us a generic Bird...More
I will convert my data to other platform so i need face (mouth) morph talking a, i, u, e, o Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
I was wondering if there was a way to finely tune facial features like lips? I have a project where thin asymmetrical elderly upper lips are needed. Most people are not perfect as botoxed actors, so in need of more realism. Some sliders would be nice to achieve levels of asymmetry. See...More