1078 issues found

0

Votes
Assigned
When exporting a character assembled from SmartGallery with settings Unreal and MergedMesh Material 1024 resolution, the program becomes unresponsive, waited over 5 minutes....More
  •  3
  •  714
Bug
Submitted by unit23

1

Votes
Active
Hi.
I have tried to use the Headshot plugin many times but mostly get so annoyed i close the gui after an hour of making only a very bland result
I find this tool not utilizing the full potential and makes it a timeconsuming mess to work with...More
  •  0
  •  706
Submitted by doubblesixx

1

Votes
Active
Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
  •  0
  •  700
Submitted by ahingel

0

Votes
Closed
According to the announcement these files will be removed if we don't allow an export option.
I have some skin files that do not give the option to export. Please see screen shot for example of the export option now being displayed.
Please let me know how I can go about have the export option...More
  •  2
  •  699
Bug
Submitted by Dorothy Jean

0

Votes
Not a Bug
Hi.
There is an issue with the characters, their right shoulder is showing a serious stretch even without any cloth attached. Please view the included picture.
Please help me fixing this issue because it was annoying me for months....More
  •  1
  •  698
Submitted by y.s.t

0

Votes
Active
Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
  •  0
  •  697
Submitted by Patrick_AIV

0

Votes
Active
Why is there no adjustment of the size of the opening and closing of the lips...More
  •  1
  •  695
Submitted by benliuhai

3

Votes
Active
Please Create option to create centaurs or even characters with four arms...More
  •  0
  •  694
Submitted by Watson Prunier

0

Votes
Not Reproducible
1. I create a character with beard.
2. I make game base.
3. I setup the export with InstaLOD option and I check to keep the original LOD0....More

1

Votes
Assigned
I start with add this ball
transfer skin weight as anything(cloth,other , I try all)
set skin weight to upper twist arm...More
  •  0
  •  690
Submitted by snake_576665