1075 issues found

0

Votes
Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
  •  1
  •  2091
Submitted by vircod

0

Votes
Not a Bug
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter.
I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
  •  1
  •  4456
Submitted by modernstoryteller

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

0

Votes
Released
OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
  •  3
  •  1097
Submitted by eternityblue

0

Votes
Active
We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
  •  0
  •  901
Submitted by paulg625

1

Votes
Assigned
When saving a project, the file appears in the Content Manager, but the filename does not appear in the title bar, only a "*". See attached screen shot.
A "*" WITH a filename indicates that the file needs saving, but this useful feature is now not available because the "*" (without a filename...More
  •  1
  •  1059
Submitted by animagic

2

Votes
Active
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
  •  0
  •  1024
Submitted by danielswright2311_182877

8

Votes
Active
----------------------------------------------------
Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
  •  3
  •  2834
Submitted by jonathanlight

3

Votes
Active
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair.
With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone.
That seems like it should be an essential...More
  •  3
  •  2994
Submitted by darth_angelus

0

Votes
Released
If any of the eye parts (like Sclera or Irises) have roughness maps CC3 will crash (it does so at 77%). My Blender plugin that writes the ini file now correctly ignores these, but you might want to fix this for folks not using my routine....More
  •  0
  •  1178
Bug
Submitted by Kelleytoons