I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
The error sequence is as follows: Step 1: after opening a previously completed e baby character (size 95MB). Step 2: go to content -> cloth -> underwear....More
Today i wanted to update one of my Shoes substances for Appearance Editor. It allready worked backthen. But now i have a Problem. The reimport simply doesn't work sadly. Steps to reproduce the Issue: Just repath the Substance File and press on activte...More
Im requesting that restore files have a grey scale thumbnail of the project generated before a crash happens this solves having a big folder of restore files that are not quickly identifiable visually...More