This concerns morph sliders with a range from -100 to 100. When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0. Steps:...More
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
Hello, I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
1. Right eye's texture is same as left eye's , can you provide a function to merge slots with the same texture into one? Eye occlusion has the same problem. 2.I strongly request that you can permanently hide or remove characters. I just want to export multiple clothing parts, but every time...More
Hi, I'm trying to download items using smart gallery in character creator 3. The problem is that anytime I click on an item, it looks as if it download it, but at the end I get the following message: "Failed to download content. Please check your internet connection, or contact the author...More
When exporting a character assembled from SmartGallery with settings Unreal and MergedMesh Material 1024 resolution, the program becomes unresponsive, waited over 5 minutes....More
It is already possible to use the TrueDepth camera system of the iPhone for facial motion capture with iClone. For very realistic recreation of actors, a method of using the TrueDepth camera to build a 3D topology of an actors head would be an excellent extension of the Headshot plug-in. This...More