1078 issues found

0

Votes
Active
My CC3 crashed every time I try to using autoLOD with the settings Merge UVs -> By Item. I've tried it by Type and it works but for some reason it crashes when I select "by Item" Their is no error message shown. Also I tried reinstalling cc3 without any luck....More
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Bug
Submitted by snoogan1187

0

Votes
Closed
Hello,
Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3.
After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
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  •  814
Submitted by Dorothy Jean

0

Votes
Assigned
Do not create empty folder per exported motion file. When using option "Save One motion per file"...More
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  •  813
Submitted by anders_187857

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
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  •  812
Submitted by hammergames

0

Votes
Not a Bug
RLPlugin is compiled with a different engine version, in this case 4.26.0.
Would it be possible to receive a binary for 4.26.1?...More
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Submitted by calembendell

1

Votes
Active
FBX Export settings is not saved and restored between sessions.
Also add option to save preset profiles, is a de facto standard today.
I think its the same bug in iClone 7?...More
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  •  811
Submitted by anders_187857

0

Votes
Active
So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

0

Votes
Active
Hello there,
I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible.
I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
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  •  808
Submitted by dodeqaa

1

Votes
Active
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
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Submitted by sub figura

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
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  •  805
Bug
Submitted by tnoreen