So sad the Auto Update is making so much TIME. 1. Almost 2 Months waiting for the Update of 4.26/124 MB ? 2.Is there a Solution to Skip this Issue of waiting every time with making a exe File who has an automaticly Update Funktion ?!...More
Bring in some brand new Daz clothing with Transformer (it might also happen other ways, but this is the way it started). Apply physics maps to it. Now send the avatar to iClone. The physics maps will not come with it. Once you apply them in iClone they WILL stay with the clothing when transferred...More
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software. We can not select the shirt, and invert selection to select everything else. Please add the option to invert the current selection, for both mesh editing, and item selection....More
Using the export to FBX functionality I'm getting a pop up that appears saying 'FBX Export Failed'. The fail message with no real explanation could do with being updated with meaningful user feedback as I'm pretty sure that the export process is failing because of the length of the file path...More
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
hi, when i want to save a project or obj fbx or whatever and i give it the same name as a folder in the desired location, it opens the corresponding folder instead of saving it. because of the way i organize my projects it is a bit annoying and i have not yet had the experience that other...More
When are you going to allow people to change the navigation hotkey, I would buy Skin Gen but I hate using your product because of the navigation...More
Hello there, I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible. I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More