1077 issues found

0

Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse Oct 24, 2021

0

Votes
Closed
Load program, initial character loads and then the program freezes and becomes unresponsive when you click on anything....More
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Submitted by DL650pilot Mar 27, 2021

0

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Active
why not add it there instead of stand alone?...More
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  •  643
Submitted by Bellaire-Bob Sep 15, 2020

0

Votes
Closed
i always get a message saying failed to install during decryption
I tried to update the software, uninstall reinstall and its always the same result: none of the free packs can download and the same error message keeps showing up...More
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Bug
Submitted by pageaualex123 Jul 27, 2021

0

Votes
Closed
The bug is still there.
It takes longer to emerge, more re-projects needed but it is exactly as before....More
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Bug
Submitted by james_875245 Oct 9, 2020

1

Votes
Active
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
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Submitted by Siverse Oct 26, 2021

0

Votes
Closed
I’ve reinstalled five times cc3 either hangs on load or freezes loading a project at 0 percent. Nothing is working where can I download an older working version?...More
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Submitted by spacemanvisuals Sep 8, 2021

0

Votes
Not a Bug
Good day.
There is a bug when importing CC3 characters to unreal engine using iclone Auto setup for unreal
Please see the image...More
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Bug
Submitted by audreyruaburo Dec 10, 2020

0

Votes
Closed
Reported the bug here: https://www.reallusion.com/FeedBackTracker/Issue/Smart-Gallery-causes-CC3-crash
Sadly, CC3 still crashes with the latest update also....More
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Submitted by staron Apr 16, 2021

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
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Bug
Submitted by tnoreen Mar 10, 2021