Hi audreyruaburo,
Thanks for your feedback!
The environment of project between CC and UE are different.
So, we can't make sure every shader will display the same way in every project setting, it'll effected by lots of factors, like post process or lighting.
Please reference to attached image, I make a empty Level in Unreal and disable all the Post Process Volume, here is the hair shader I've got, in this circumstance, the hair inside CC and UE are both look similar.
Calvin
Reallusion.
Attachment:
PostProcess.jpg
1
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