1075 issues found

4

Votes
Active
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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Submitted by RichardMSmith76

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
  •  1
  •  584
Submitted by Mikay²

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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  •  583
Submitted by mastajappa

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
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  •  582
Submitted by dluo

5

Votes
Active
AfroAmerican/Jewish/PoC hair and skin color are really challenging in Character Creator. Several of us would like to see dark skin tones, curly hair, and even braids. Paying EXTRA for these things are not acceptable. We should have access to these things in the base package.
You can see this...More
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  •  581
Submitted by ToonaciousD

1

Votes
Active
Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
  •  0
  •  581
Submitted by anders_187857

0

Votes
Assigned
Steps to reproduce
1. Export obj nude character with bind pose
2. import into cinema 4d and export obj...More
  •  2
  •  579
Submitted by megaoutput

1

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  579
Submitted by anders_187857

0

Votes
Active
Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
  •  2
  •  578
Submitted by Ascensi

5

Votes
Active
Can you please, please, make the autosetup for Unity and Unreal open source!!!
Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system...
Best regards...More