Issue 7820
Exported FBX bones have direction and height issues
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions
3. If you use "manual orientation" and "force connect children".
Result most bones aren't poking in funny directions, but the pelvis bone isn't pointing at the usual direction anymore.
4. Even if you use auto adjust foot height, it doesn't put character at 0, 0, 0, origin anymore.
I need to rig my character too, and CC's armature ALWAYS have arms and legs that are too straight. Ajusting Tpose in CC makes more bones poking in funny directions.
Attachment:
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bugbones1.PNG
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bugbones2.PNG
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bugbones3.PNG
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bugbones4.PNG
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bugbones5.PNG
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bugbones6.PNG
Submitted bypath.to.the.future
Apr 14, 2021