Morph Target Creation process is NOT scaling the eye occlusion properly using the New CC3.4 Nude female base avatar
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling the New Eye occlusion Body Part with the rest of the eye and body so that in a shorter scan model the eye occlusion appears on top of the head. see below png. I need this fixed as we are processing a high volume of real scans. Hopefully this can be fixed quickly - If not I would rather revert back to CC3.3 until it is fixed