It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
Since the update to 3.3 when ever a slider is operated under the modify panel, it necessary to have to press the X key to return focus. Prior to the update sliders could be manipulated without the rotational/pan/zoom controls losing focus and constantly needing reselecting....More
Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
When I use 'polygon reduction-object' ,the model shows some fracture surfaces. Before I did it,I checked origin model ,it is OK, no fracture surface. How can I fix it?...More
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version... I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
I'm currently exporting a lot of iAvatars to iClone, and I'm getting tired of having to uncheck "Max Texture Size" every time I export the character. Similar to the .FBX-export, it should remember my settings for the session. It would also be nice to be able to assign a shortcut to exports...More
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More