I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin. I cannot seem to figure out the issue....More
It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
Good afternoon. At the moment in the CC3 program it is not possible to delete mesh tongue. At the same time, eyes, teeth, etc. are removed. Could you make this possible for the tongue?...More
Opening from desktop shortcut OR Reallusion HUB crashes and freezes on Default project. I have uninstalled everything and reinstalled to another clean drive and have the same issue. All software is up to date: Graphics 1080Ti up to date - Windows - All drivers.......More
The routine for creating Morphs Sliders from Blender was robust for years now. With latest CC release it no longer works (I suspect it would fail with any external 3D app workflow). Please see: https://forum.reallusion.com/453984/Morph-Sliders-CANNOT-be-Created-Anymore...More
I think it would be awesome to be able to increase the default polycount for the character. For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
Hi, I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
Hello, When I open CC3 to the Default Project, the character's skin is shaded with dashed grey lines. This shading resolves when I zoom in close enough. I have no idea how to correct this and so have no attempts to report....More