1077 issues found

0

Votes
Assigned
Hi guys, your default pose is non-symmertical, please fix it!!! See attached file. It's clearly visible from side view....More
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Submitted by nk_794278

5

Votes
Active
In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender.
In my understanding there is a lot has been done...More
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  •  802
Submitted by 4u2ges

0

Votes
Active
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
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  •  802
Submitted by james.scarafone

0

Votes
Closed
Hello, I've updated CC3.11 to 3.21 and it want open after the splash screen.
I've uninstall and reinstall 3.11 and same thing.
I've also updated nvidia to 441.87...More
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  •  801
Bug
Submitted by jean.simar3d

0

Votes
Active
When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
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Submitted by Attensi AS

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Assigned
In Character Creator 3.22
1. Go into pose mode on any character
2. Activate any of the gizmo-types by either hotkey or through the pose-picker...More
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  •  799
Submitted by doubblesixx

1

Votes
Active
Still image artists who create and render scenes directly in CC3 need a "look at" function for the characters. There's no reason to do this in iClone exclusively. It's a lot of extra work for no reason. Please consider this....More
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  •  798
Submitted by DroneMaster

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

0

Votes
Closed
I updated the CC3 to the 3.32 version, a message popped up saying the Headshot will be removed and need to update in order to use it in the latest version. I tried to find the link on the website and under Add ons > Headshot> Support > Updates. But there's a link on 'how to update', but no...More
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  •  789
Submitted by zeekaira