I saw issue with eyeballs when I Convert CC1 character to CC3 or Game Base . In Converted character somthing going wrong with eyeball bones. When I want move eyebals to right they going through the head. I know how to fix it but is enoying when i need to use Ajust Bones every time ....More
It is unclear to me what content packs are actually CC3 compatible Does this hair pack works in CC3? https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch. Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only. I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
I created handwraps and footwraps for a character I was working on (two separate items). They both have the same issue. They appear to work well when I Transfer Weights, but if I try to adjust the character's mesh bones while they are equipped, the rig goes severely out of alignment (I think...More