Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still. For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
When I export an fbx model from CC3 it is in the A pose. when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze. Then I have to use the "Task Manager" to shut Blender down....More
Essential Clothing is not importing is not in my assets at all. I get a instruction " "Content 1-Click Verification" from the Help menu." In the help menu there is NO button Content 1-Click Verification"... So I did Activate Purchased items instead. Same result Nothing in my assets!...More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
Hey Reallusion Team, simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future. but imagne you have multiple males and females. and instead of clicking each character...More
Hi, when converting your avatar "Ivonne" from the Reallusion "toon pack" to Game Base issues with the eyes blink appear, see attached images, and the "Correct eye-blink" function (image 3) does not solve the issue....More