When building a clothes library, it would be great to have a material library with some tilable materials that can be reused between models, to keep the naming consistent....More
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default. exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
I know Unity is constantly updating but if your team could please add an asset in the Unity Asset Store please so it's easy to find and update. If that is not possible if you could please update the Auto-Setup Unity package you have provided us with to work with Unity version 2019.4.8 because...More
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
Essential Clothing is not importing is not in my assets at all. I get a instruction " "Content 1-Click Verification" from the Help menu." In the help menu there is NO button Content 1-Click Verification"... So I did Activate Purchased items instead. Same result Nothing in my assets!...More
Hi, when converting your avatar "Ivonne" from the Reallusion "toon pack" to Game Base issues with the eyes blink appear, see attached images, and the "Correct eye-blink" function (image 3) does not solve the issue....More
Character Creator crashes when you try to use InstaLOD > Polygon Reduction Object to the 2LayerTShirt_E.ccloth in the Apocalypse Alternative Apparel pack. Doesn't matter if you use recommended settings, or set it to a percentage, Character Creator will crash at 76% trying to reduce the polygons...More
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase? so the equivalent of Std_Skin_Head_Pbr_SSSMap.jpg...More