This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news. There is a massive problem that blendshapes is on the whole body - when using...More
For some reason all of a sudden, when I'm working on a character in Zbrush and exporting back to CC3, the character is no longer synced with the CC3 character. I have to go in and move the eye balls and upper/lower teeth to re-match the face. I could of course do this with varying results,...More
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
I discovered the Hide Body Mesh tool not far ago and i love it. But sometimes i have the issue that some cloth front and back part are to different for the tool. open shirt as example. i would love to work on both frontside and backside if needed. same belongs to the ass. also i would love...More
When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine. An option to add more bones, their distribution, while...More
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels, but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two created LOD levels, I would like to have the...More
Confоrm shoes does not work properly in CC3 as it used to in CC1/2. 1. For characters converted from CC1 > CC3, newly applied shoes appears to be stretched inward. Calculate Collision does almost nothing. The only way to obtain more or less acceptable shoe confоrmation, is to change any value...More
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1. crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More